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MLA
“The ‘WarGames Scenario’: Regulating Teenagers and Teenaged Technology.” Cached: Decoding the Internet in Global Popular Culture, by Stephanie Ricker Schulte, NYU Press, New York; London, 2013, pp. 21–54, www.jstor.org/stable/j.ctt9qftjv.5. Accessed 28 May 2020.
APA
Schulte, S. (2013). The “WarGames Scenario”: Regulating Teenagers and Teenaged Technology. In Cached: Decoding the Internet in Global Popular Culture (pp. 21-54). New York; London: NYU Press. Retrieved May 28, 2020, from www.jstor.org/stable/j.ctt9qftjv.5
CHICAGO
Schulte, Stephanie Ricker. "The “WarGames Scenario”: Regulating Teenagers and Teenaged Technology." In Cached: Decoding the Internet in Global Popular Culture, 21-54. New York; London: NYU Press, 2013. Accessed May 28, 2020. www.jstor.org/stable/j.ctt9qftjv.5.

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